How it works

Everything you need to know about the data, the statuses, and how to contribute.

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What is CanVFXuse?

CanVFXuse is a community-maintained reference site that tells you at a glance whether a plugin, renderer, or integration works with your version of a DCC (Digital Content Creation) application — Houdini, 3ds Max, Unreal Engine, Rhino 3D, and more.

It's inspired by caniuse.com, the browser compatibility reference for web developers, but adapted for the VFX, animation, and architectural visualization world.

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How to read the table

Each row is a plugin or feature. Each column is a software version. The cell shows the compatibility status:

Supported Works fully with this version, as confirmed by vendor documentation or community testing.
Partial Works with limitations: some features may be missing, unstable, or require workarounds.
Not Supported The plugin does not work with this version, or has been officially dropped.
Unknown No confirmed data yet. Contributions welcome!

💡 Tip: Click any cell to see detailed notes, plugin version, and a link to the official documentation.

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Safe Upgrade Calculator

Each DCC page includes a Safe Upgrade Calculator. Select all the plugins your pipeline depends on, and the calculator will tell you the highest version of the DCC you can upgrade to without breaking anything — handy before a studio-wide upgrade.

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Data sources

Compatibility data is gathered from multiple sources:

  • Official vendor documentation and release notes
  • Vendor support forums and community pages
  • Direct testing by contributors
  • User-submitted corrections via the contact form

All data is stored in plain JavaScript files in the GitHub repository. The scraper in scraper/scrape.py automates checking selected data sources for version updates.

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How to contribute

There are several ways to help keep this project accurate and up to date:

  • Open a pull request on GitHub to update a data file (data.js, data-3dsmax.js, etc.)
  • Report incorrect data via the contact form
  • Request a new DCC — if your software isn't listed, let us know!
  • Share the site with colleagues and your studio community
Contribute on GitHub
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About the author

This site was created and is maintained by Mathieu Keraudran, a VFX artist and pipeline developer.

Have a question, a correction, or an idea? Use the contact form or reach out directly.